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中国物理学会期刊

利用海底弹射区角度-距离干涉结构特征实现声源深度估计

CSTR: 32037.14.aps.71.20220746

Source depth estimation using angle-range interference pattern in deep ocean bottom bounce area

CSTR: 32037.14.aps.71.20220746
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  • 被动声呐探测位于深海海底弹射区的声源时空时采样能力有限, 且声呐接收信噪比较低, 导致声源深度估计方法性能较差. 针对这一问题, 本文基于射线模型推导了干涉结构峰值条纹关于声源位置的理论表达式, 提出一种基于角度-距离干涉结构峰值特性的声源深度估计方法, 该方法包括利用峰值条纹起伏特性估计声源深度和干涉结构重构两个部分. 在低信噪比条件下, 被噪声淹没的峰值条纹会重现于重构后的干涉结构, 使得声源深度估计方法可以适用于海底弹射区的低信噪比环境. 该方法同时结合阵列空时累积增益和干涉结构的图像低秩特性. 通过典型深海波导蒙特卡罗仿真实验验证, 该方法可在低信噪比条件下对海底弹射区声源的深度进行较为准确的估计.

     

    Passive sonar limits the ability to sample vertical scale spatiotemporally, and the received signal is indistinct by noise, resulting in the performance degradation or even failure of the source depth estimation method in deep ocean bottom bounce area. When vertical line array is arranged near the sea surface to locate the source by matched-field processing in bottom bounce area, there is great ambiguity in depth dimension. In this work, the problem of source depth estimation in bottom bounce area is addressed. The peak stripe of angle-range interference pattern is modeled and analyzed based on the ray theory, and a source depth estimation method is proposed, which comprises two parts: estimating sound source depth by utilizing peak stripe fluctuation characteristic combined with spatial spectrum analysis, and reconstructing interference pattern using principal component analysis. The flowchart of the method is listed as follows. Firstly, the spatial spectrum corresponding to each range is spliced to obtain the original angle-range interference pattern. Secondly, the original interference pattern is denoised by principal component analysis to obtain the reconstructed interference structure. Finally, the fluctuation period of peak fringes is extracted from the reconstructed interference pattern to calculate the source depth. Under the low signal-to-noise ratio (SNR) condition, the peak stripe destroyed by noise will reappear in the reconstructed interference pattern and the estimation result of sound source depth will be more accurate, making the source depth estimation method suitable for bottom bounce area. The method combines the space-time cumulative gain of the array and the low-rank characteristic of the interference pattern. The simulation results obtained by Bellhop indicate that the fluctuation period of peak stripe depends on the depth and frequency of the source, which is consistent with the modeling result, and the source depth can be estimated precisely by spatial Fourier transform. The simulation results also show that the rank of the interference pattern is very low and the peak stripe can be composed of a few principal components. Monte Carlo experimental results indicate that the estimated results of the source depth by using reconstructed interference pattern are more accurate than those without using principal component analysis at low SNR condition. The proposed method can achieve more than 80% accuracy at –3 dB SNR.

     

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