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中国物理学会期刊

基于高斯混合模型从跨层聚合状态中重构多层网络

Multiplex network reconstruction from cross-layer aggregated states based on a Gaussian mixture model

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  • 多层网络作为刻画多类型交互系统的基础框架,已在多个学科领域中得到广泛应用,因此,其结构的推断对于深入理解复杂系统具有重要意义。然而,现有方法通常依赖一个关键假设,即每个网络层的节点状态均可被独立观测。本文关注一类更具挑战性的情形:当仅能获取节点的跨层聚合状态时,如何重构多层网络结构,这种情形在隐私敏感或测量受限的环境中较为常见。为此,本文提出一种基于贝叶斯公式的网络重构框架。该框架假设多层网络中每一层的边仅取两种可能的取值,并将其作为网络先验,在各层中采用高斯混合模型对该先验进行建模。该方法仅依赖极少的先验信息,具体而言,只需已知网络层数及每层的边类型数量,而无需给定边的具体取值,并能够在推断过程中对其进行自适应估计。实验结果表明,在演化博弈动力学驱动的多层网络中,当网络较为稠密或观测噪声较强时,所提方法表现出更优的性能。

     

    Multiplex networks provide a fundamental framework for describing complex systems in which the same set of nodes interact through multiple types of connections. Inferring the layer-specific topology of such networks is essential for understanding their structural organization and dynamical behavior. Most existing reconstruction methods, however, rely on the assumption that node states in each layer can be observed separately. This assumption is often diffcult to satisfy in privacy-sensitive, resource-limited, or experimentally constrained scenarios, where only cross-layer aggregated node states are available. In this work, we study the reconstruction of multiplex networks from aggregated observations and propose a Bayesian reconstruction framework based on a Gaussian mixture model. Taking evolutionary game dynamics on multiplex networks as a representative example, we first transform the aggregated payoff observations into a linear inverse problem, in which the unknown variables encode the adjacency information of all layers. To improve the reliability of reconstruction under limited and noisy observations, we introduce a layer-wise Gaussian mixture prior for the edge values. This prior only assumes that each layer contains two possible edge states, without requiring the explicit values of these states. The edge values, mixture weights, variances, interlayer coupling parameters, and observation noise level are then adaptively estimated through an iterative expectation-maximization procedure. Numerical experiments on synthetic multiplex networks driven by evolutionary game dynamics show that the proposed method achieves robust reconstruction performance, especially when the networks are relatively dense or the observations contain strong noise. In these regimes, sparsity-based Lasso reconstruction deteriorates, whereas Signallasso depends on stronger prior knowledge of the edge values. Experiments on real-world multiplex trade networks further demonstrate the applicability of the proposed framework. These results indicate that layer-resolved network structures can be inferred from cross-layer aggregated signals with only weak prior information. The proposed method therefore provides a feasible approach for reconstructing multiplex networks under incomplete observations.

     

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